﻿using UnityEngine;
using System.Collections;

public class PossibleParent {

    public MultiDimensionalFace childFace
    {
        get;
        internal set;
    }
    public int childFaceNo
    {
        get;
        internal set;
    }
    public FurniturePiece parentFurnitureComponent
    {
        get;
        internal set;
    }

    public PossibleParent(MultiDimensionalFace _childFace, int _childFaceNo, FurniturePiece _parentFurnitureComponent)
    {
        childFace = _childFace;
        childFaceNo = _childFaceNo;
        parentFurnitureComponent = _parentFurnitureComponent;
    }

}
